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Substance Painter Premultiplied Alpha Shader

Have you tried texturing glass in Substance Painter?

By default Substance Painter there has only one semitransparent shader - Alpha Blending. With this shader, with increasing transparency, reflections and speculars also become transparent.

To solve this I suggest using a custom shader with support Premultiplied Alpha. The videos show how to install and use it.

https://gumroad.com/l/premul_sp_shader